#Battletech flashpoint double agent free#In order to continue in his war against the clans, Victor needed to keep supplies from the Free Worlds League coming to his forces, and he worried that the death of Thomas’ son would have the FWL cease their alliance or worse. Victor-Steiner Davion replaced Thomas Marik’s deceased son with a double, after he tragically passed in the care of the NAIS medical staff. No matter who we justify our decisions, our skeletons tend to come back and haunt us. On New Aragon, the Dragoons would prove to be a decisive factor in the fate of a world, but another mercenary regiment, steeped in years of tradition dating back to the Star League, is ready to stem the Dragoon tide. Not quite the legends they would soon be, the Dragoons were starting to become a paragon of the mercenary trade and tradition. Would you like to know more (about Battletech gaming opportunities)?Įverything needed to play will be provided! Jump in and choose from two of the most storied and legendary mercenary commands in Inner Sphere history the 4th Tau Ceti Rangers and their Star League pedigree, or the enigmatic Dragoons on the cusp of becoming the most important brigade in the Inner Sphere!Īfter three years of service to the Federated Suns, the mercenaries of the Wolf’s Dragoons had made themselves invaluable to the war effort against the Capellans. I don’t know if it had anything to do with our raid. A full-blown riot was happening below us. We were out of Styk’s atmosphere before we found out what was going on. We didn’t hang around, but loaded up and got the hell out of there. #Battletech flashpoint double agent full#We could see smoke rising near the city’s center, and Sanderson said the radio was full of police officers calling for riot control. But halfway to the DropShip, they stopped chasing and pulled back for no apparent reason.īy the time we reached the DropShip, all hell was break¬ing loose. After we flattened the building, we hightailed it for the DropShip, with both the Tao and Hussars right behind us. While we’re demolishing the building and keeping the Cap¬pies off us, Amanda took out a communications array tower near the building to hamper their communications. While Earthwerks didn’t care how much damage we did to the Tao boys, they didn’t want us wrecking CCAF units. We pushed them back, but just as we reached the building, we picked up a Syn’s Hussars patrol coming in from the east. As we got close to the target, we ran into Tao security. We landed a cargo DropShip near Tao Mechworks and left half the Cannons to secure our ride the rest headed for Fire Island. Bad news, the repair bill’s going to be a bitch. “He who will not be named” piloting the Urbanmech could not hit the broad side of a barn while standing still at point blank range, let alone a Mongoose. CompletedĬaptain Derer piloting the Griffin brought his A game and with 2 shot, the only 2 shots, on the Commando, cored it. Do not cripple or destroy any Hussar forces present CompletedĬut them off! Destroy the communications array before the R&D building. Destroy the R&D building by round 10 Completed The main target building is IDed as TM-834X-C opposition is expected to be Tao security forces, with possible backup from Syn’s Hussars, the Confed’s garrison unit.ĭestroy the R&D building. Tao destroyed Earthwerks’ fusion engine assembly line back in March. The job for Earthwerks is simple: they want us to target the Tao Mechworks’ research and development center on Styk’s Fire Island. Captain Derer invoked the training clause in our contract, and Johnston acceded, though in bad grace. Johnston is not happy with us taking the contract, but we have been sitting on our asses for the last two months, guarding a couple of warehouses filled with stuff that only historians and archeologists would love to have. Just came back from the briefing with Earthwerks’ people. (Excerpt from ROM report 30680127/1548-Gamma, filed by agent Ramrod) At The Sword and Board 1(193 Bloor Street West - Rear
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